using UnityEngine;
using System.Collections;

public class CQuad<T,K,S,V>
{
		public T item1 { get; set; }

		public K item2 { get; set; }
	
		public S item3 { get; set; }

		public V item4 { get; set; }
	
	public CQuad (T item1, K item12, S item13, V item14)
		{
		item1 = item1;
		item2 = item2;
		item3 = item3;
		item4 = item4;
		}

		public CQuad ()
		{
		}

}

